Registers a new custom sound for this avatar
The first argument is the sound id while the second argument is either a byte array of the sound data or a base64 string representation of the same
overload 1:
sounds:newSound(name, byteArray)
Method Property | Fluent Description | Representation |
name accepts | a String | |
byteArray accepts | a table | |
Return Value | nil | |
overload 2:
sounds:newSound(name, base64Text)
Method Property | Fluent Description | Representation |
name accepts | a String | |
base64Text accepts | a String | |
Return Value | nil | |