local table = {'string',{'tableception'}}
printTable(table,2)
action_wheel
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | an ActionWheelAPI |
examplePage = action_wheel:createPage()
action_wheel:setPage(examplePage)
examplePage:newAction(1):onRightClick(function() log('chat spam :3') end)
events.TICK:register(function()
action_wheel:execute(1,true)
end)
-- this will only run if the action wheel is open
examplePage = action_wheel:createPage()
action_wheel:setPage(examplePage)
events.TICK:register(function()
if action_wheel:isEnabled() then
log("action wheel's is open!")
end
end)
examplePage = action_wheel:createPage()
action_wheel:setPage(examplePage)
for slot = 1,8 do
examplePage:newAction(slot)
end
events.TICK:register(function()
log(action_wheel:getSelected())
end)
-- returns even if the action wheel is closed
examplePage = action_wheel:createPage()
action_wheel:setPage(examplePage)
action_wheel:createPage('examplePage')
log(action_wheel:getPage('examplePage'))
examplePage = action_wheel:createPage('pageName')
action_wheel:setPage(examplePage)
function action_wheel.leftClick()
log('you just left clicked while in the action wheel!')
end
examplePage = action_wheel:createPage('pageName')
action_wheel:setPage(examplePage)
function action_wheel.rightClick()
log('you just left clicked while in the action wheel!')
end
examplePage = action_wheel:createPage('pageName')
action_wheel:setPage(examplePage)
function action_wheel.scroll(direction)
log(direction)
end
avatar
client
log(client.getVersion())
events.TICK:register(function()
log(client.getUsedMemory())
end)
-- returns memory in bytes
log(client.getGuiScale())
config
events
models
models:getChildren()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | an array of ModelParts |
models:newText(taskName)
Method Property | Fluent Description | Representation |
---|---|---|
taskName accepts | a String | |
Return Value | a RenderTask |
models:getTask()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | a table mapping a String to a RenderTask |
models:getTask(taskName)
Method Property | Fluent Description | Representation |
---|---|---|
taskName accepts | a String | |
Return Value | a RenderTask |
models:getSecondaryRenderType()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | either a RenderTypes or nil |
models:getPrimaryRenderType()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | either a RenderTypes or nil |
models:newItem(taskName)
Method Property | Fluent Description | Representation |
---|---|---|
taskName accepts | a String | |
Return Value | a RenderTask |
models:newBlock(taskName)
Method Property | Fluent Description | Representation |
---|---|---|
taskName accepts | a String | |
Return Value | a RenderTask |
nameplate
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a NameplateAPI |
CHAT
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a NameplateCustomization |
ENTITY
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | an EntityNameplateCustomization |
LIST
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a NameplateCustomization |
ALL
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a NameplateCustomizationGroup |
particles
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a ParticleAPI |
particles:newParticle(name, posX, posY, posZ, velX, velY, velZ)
player
if player:getExperienceProgress() > .5 then
log("You're over halfway to the next level")
end
if player:getModelType() == "DEFAULT" then
log("You're Steve")
end
if player:getFood() == 0 then
log("You're starving")
end
if player:getExperienceLevel() == 30 then
log("You have 30 levels")
end
if player:getSaturation() == 20 then
log("Your saturation is 20")
end
if player:isSkinLayerVisible("HAT") then
log("Your hat's on")
end
if player:getGamemode() and player:getGamemode() == "SURVIVAL" then
log("You're in survival mode")
end
if player:isFlying() then
log("You're flying")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
for i, effect in ipairs(player:getStatusEffects()) do
if effect.name == "effect.minecraft.night_vision" then
log("Night vision")
end
end
Inherited from LivingEntityAPI
if player:getArmor() == 20 then
log("You have max armor points")
end
Inherited from LivingEntityAPI
if player:getHeldItem(false).id == "minecraft:diamond_sword" then
log("You're holding a diamond sword")
end
Inherited from LivingEntityAPI
if player:getDeathTime() > 0 then
log("You're dead")
end
Inherited from LivingEntityAPI
if player:isUsingItem() then
log("You're using an item")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
if player:getStingerCount() > 0 then
log("You've been stung")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
if player:isLeftHanded() then
log("You're left handed")
end
Inherited from LivingEntityAPI
if player:getArrowCount() > 0 then
log("You've been shot")
end
Inherited from LivingEntityAPI
if player:getActiveItem().id == "minecraft:bow" then
log("You're drawing back a bow")
end
Inherited from LivingEntityAPI
if player:getMaxHealth() == 20 then
log("You're healthy")
end
Inherited from LivingEntityAPI
if player:getActiveHand() == "MAIN_HAND" then
log("You're using your main hand")
end
Inherited from LivingEntityAPI
if player:getHealth() == 20 then
log("You're at full health")
end
Inherited from LivingEntityAPI
if player:isClimbing() then
log("You're climbing")
end
Inherited from LivingEntityAPI
if player:getName() == "JimmyHelp" then
log("You're... me?")
end
Inherited from LivingEntityAPI
if player:getType() == "minecraft:player" then
log("You're a player")
end
Inherited from LivingEntityAPI
if player:isLoaded() then
log("You're being loaded")
end
Inherited from LivingEntityAPI
if player:getItem(5).id == "minecraft:elytra" then
log("You're wearing an elytra")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
if player:getFrozenTicks() == 140 then
log("You're being frozen solid")
end
Inherited from LivingEntityAPI
if player:getUUID() == "5003b2ce-7a8d-4c56-8b91-ec705985fe08" then
log("You're... me?")
end
Inherited from LivingEntityAPI
if player:getAir() < 0 then
log("You're drowning")
end
Inherited from LivingEntityAPI
if player:getDimensionName() == "minecraft:overworld" then
log("You're in the Overworld")
end
Inherited from LivingEntityAPI
if player:getVelocity():length() > 0 then
log("You're moving in any direction")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
if player:isHamburger() then
log("You're hamburger")
end
Inherited from LivingEntityAPI
if player:getMaxAir() == 300 then
log("You've got healthy lungs")
end
Inherited from LivingEntityAPI
if player:isGlowing() then
log("You're glowing")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
if player:isInWater() then
log("You're in water")
end
Inherited from LivingEntityAPI
if player:isSprinting() then
log("You're sprinting")
end
Inherited from LivingEntityAPI
if player:isInRain() then
log("You're in rain")
end
Inherited from LivingEntityAPI
if player:isOnGround() then
log("You're on the ground")
end
Inherited from LivingEntityAPI
if player:isSilent() then
log("You're silent")
end
Inherited from LivingEntityAPI
if player:getVehicle() and player:getVehicle():getType() == "minecraft:pig" then
log("You're riding a pig")
end
Inherited from LivingEntityAPI
if player:isSneaking() then
log("You're sneaking")
end
Inherited from LivingEntityAPI
if player:isInvisible() then
log("You're invisible")
end
Inherited from LivingEntityAPI
if player:isWet() then
log("You're touching water")
end
Inherited from LivingEntityAPI
if player:isInLava() then
log("You're in lava")
end
Inherited from LivingEntityAPI
if player:getPose() == "CROUCHING" then
log("You're crouching")
end
Inherited from LivingEntityAPI
if player:hasAvatar() then
log("You have an avatar")
end
Inherited from LivingEntityAPI
if player:isUnderwater() then
log("You're underwater")
end
Inherited from LivingEntityAPI
if player:getTargetedBlock(true,4.5).id == "minecraft:grass_block" then
log("You're looking at grass")
end
Inherited from LivingEntityAPI
Inherited from LivingEntityAPI
if player:isOnFire() then
log("You're on fire")
end
Inherited from LivingEntityAPI
sounds
sounds:playSound(sound, posX, posY, posZ, volume, pitch, loop)
user
vanilla_model
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelAPI |
HEAD
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
BODY
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_ARM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_ARM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_LEG
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_LEG
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
JACKET
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_SLEEVE
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_SLEEVE
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_PANTS
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_PANTS
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
CAPE_MODEL
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
FAKE_CAPE
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
HELMET_ITEM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
HELMET_HEAD
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
HELMET_HAT
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
CHESTPLATE_BODY
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
CHESTPLATE_LEFT_ARM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
CHESTPLATE_RIGHT_ARM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEGGINGS_BODY
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEGGINGS_LEFT_LEG
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEGGINGS_RIGHT_LEG
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
BOOTS_LEFT_LEG
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
BOOTS_RIGHT_LEG
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_ELYTRA
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_ELYTRA
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_ITEM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_ITEM
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
LEFT_PARROT
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
RIGHT_PARROT
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelPart |
ALL
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
PLAYER
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
OUTER_LAYER
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
INNER_LAYER
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
CAPE
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
ARMOR
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
HELMET
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
CHESTPLATE
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
LEGGINGS
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
BOOTS
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
ELYTRA
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
HELD_ITEMS
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
PARROTS
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a VanillaModelGroup |
vec
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | a function that takes a Number, a Number, either a Number or nil, either a Number or nil, either a Number or nil and either a Number or nil and will return anything, such that supplying a Number and a Number would return a Vector2, supplying a Number, a Number and a Number would return a Vector3, supplying a Number, a Number, a Number and a Number would return a Vector4, supplying a Number, a Number, a Number, a Number and a Number would return a Vector5, supplying a Number, a Number, a Number, a Number, a Number and a Number would return a Vector6 | (Number, Number, Number | nil, Number | nil, Number | nil, Number | nil) -> AnyType where (Number, Number) -> Vector2 and (Number, Number, Number) -> Vector3 and (Number, Number, Number, Number) -> Vector4 and (Number, Number, Number, Number, Number) -> Vector5 and (Number, Number, Number, Number, Number, Number) -> Vector6 |
vectors.rotateAroundAxis(angle, vec, axisX, axisY, axisZ)
vectors.rotateAroundAxis(angle, x, y, z, axisX, axisY, axisZ)
world
world.newBlock(block)
Method Property | Fluent Description | Representation |
---|---|---|
block accepts | a String | |
Return Value | a BlockState |
world.newBlock(block, pos)
Method Property | Fluent Description | Representation |
---|---|---|
block accepts | a String | |
pos accepts | a Vector3 | |
Return Value | a BlockState |
world.newBlock(block, x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
block accepts | a String | |
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a BlockState |
world.getBlockState(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a BlockState |
world.getBlockState(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a BlockState |
Action:texture(texture, u, v, width, height, scale)
Action:hoverTexture(texture, u, v, width, height, scale)
Action:toggleTexture(texture, u, v, width, height, scale)
local myAction = myPage:newAction()
myAction:onLeftClick(function()
log("Heheh I got Left Clicked!")
end)
local myAction = myPage:newAction()
myAction:onRightClick(function()
log("Heheh I got Right Clicked!")
end)
animations.bbmodelName.animationName:play()
BlockTask:block(block)
Method Property | Fluent Description | Representation |
---|---|---|
block accepts | a String | |
Return Value | a RenderTask |
BlockTask:block(block)
Method Property | Fluent Description | Representation |
---|---|---|
block accepts | a BlockState | |
Return Value | a RenderTask |
Inherited from RenderTask
BlockTask:scale(scale)
Method Property | Fluent Description | Representation |
---|---|---|
scale accepts | a Vector3 | |
Return Value | a RenderTask |
BlockTask:scale(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
BlockTask:enabled(bool)
Method Property | Fluent Description | Representation |
---|---|---|
bool accepts | a Boolean | |
Return Value | a RenderTask |
Inherited from RenderTask
BlockTask:pos(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a RenderTask |
BlockTask:pos(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
Inherited from RenderTask
BlockTask:rot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RenderTask |
BlockTask:rot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
BlockTask:light(light)
Method Property | Fluent Description | Representation |
---|---|---|
light accepts | a Vector2 | |
Return Value | a RenderTask |
BlockTask:light(blockLight, skyLight)
Method Property | Fluent Description | Representation |
---|---|---|
blockLight accepts | an Integer | |
skyLight accepts | an Integer | |
Return Value | a RenderTask |
Inherited from RenderTask
BlockTask:overlay(overlay)
Method Property | Fluent Description | Representation |
---|---|---|
overlay accepts | a Vector2 | |
Return Value | a RenderTask |
BlockTask:overlay(whiteOverlay, hurtOverlay)
Method Property | Fluent Description | Representation |
---|---|---|
whiteOverlay accepts | an Integer | |
hurtOverlay accepts | an Integer | |
Return Value | a RenderTask |
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
subclasses NameplateCustomization
Inherited from NameplateCustomization
Inherited from NameplateCustomization
Event:register(func)
Method Property | Fluent Description | Representation |
---|---|---|
func accepts | a function | |
Return Value | nil |
ItemTask:item(item)
Method Property | Fluent Description | Representation |
---|---|---|
item accepts | a String | |
Return Value | a RenderTask |
ItemTask:item(item)
Method Property | Fluent Description | Representation |
---|---|---|
item accepts | an ItemStack | |
Return Value | a RenderTask |
ItemTask:renderType(renderType)
Method Property | Fluent Description | Representation |
---|---|---|
renderType accepts | a String | |
Return Value | a RenderTask |
Inherited from RenderTask
ItemTask:scale(scale)
Method Property | Fluent Description | Representation |
---|---|---|
scale accepts | a Vector3 | |
Return Value | a RenderTask |
ItemTask:scale(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
ItemTask:enabled(bool)
Method Property | Fluent Description | Representation |
---|---|---|
bool accepts | a Boolean | |
Return Value | a RenderTask |
Inherited from RenderTask
ItemTask:pos(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a RenderTask |
ItemTask:pos(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
Inherited from RenderTask
ItemTask:rot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RenderTask |
ItemTask:rot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
ItemTask:light(light)
Method Property | Fluent Description | Representation |
---|---|---|
light accepts | a Vector2 | |
Return Value | a RenderTask |
ItemTask:light(blockLight, skyLight)
Method Property | Fluent Description | Representation |
---|---|---|
blockLight accepts | an Integer | |
skyLight accepts | an Integer | |
Return Value | a RenderTask |
Inherited from RenderTask
ItemTask:overlay(overlay)
Method Property | Fluent Description | Representation |
---|---|---|
overlay accepts | a Vector2 | |
Return Value | a RenderTask |
ItemTask:overlay(whiteOverlay, hurtOverlay)
Method Property | Fluent Description | Representation |
---|---|---|
whiteOverlay accepts | an Integer | |
hurtOverlay accepts | an Integer | |
Return Value | a RenderTask |
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
onPress
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | typings.-2047067631
onRelease
Method Property | Fluent Description | Representation |
---|---|---|
Field Type | typings.-2047067631
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Inherited from EntityAPI
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__eq |
| x == y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
__len | #x |
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__eq |
| x == y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
__len | #x |
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__eq |
| x == y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
__len | #x |
RenderTask:scale(scale)
Method Property | Fluent Description | Representation |
---|---|---|
scale accepts | a Vector3 | |
Return Value | a RenderTask |
RenderTask:scale(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
RenderTask:enabled(bool)
Method Property | Fluent Description | Representation |
---|---|---|
bool accepts | a Boolean | |
Return Value | a RenderTask |
RenderTask:pos(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a RenderTask |
RenderTask:pos(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
RenderTask:rot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RenderTask |
RenderTask:rot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
RenderTask:light(light)
Method Property | Fluent Description | Representation |
---|---|---|
light accepts | a Vector2 | |
Return Value | a RenderTask |
RenderTask:light(blockLight, skyLight)
Method Property | Fluent Description | Representation |
---|---|---|
blockLight accepts | an Integer | |
skyLight accepts | an Integer | |
Return Value | a RenderTask |
RenderTask:overlay(overlay)
Method Property | Fluent Description | Representation |
---|---|---|
overlay accepts | a Vector2 | |
Return Value | a RenderTask |
RenderTask:overlay(whiteOverlay, hurtOverlay)
Method Property | Fluent Description | Representation |
---|---|---|
whiteOverlay accepts | an Integer | |
hurtOverlay accepts | an Integer | |
Return Value | a RenderTask |
TextTask:right(right)
Method Property | Fluent Description | Representation |
---|---|---|
right accepts | a Boolean | |
Return Value | a RenderTask |
TextTask:text(text)
Method Property | Fluent Description | Representation |
---|---|---|
text accepts | a String | |
Return Value | a RenderTask |
TextTask:shadow(shadow)
Method Property | Fluent Description | Representation |
---|---|---|
shadow accepts | a Boolean | |
Return Value | a RenderTask |
TextTask:outline(outline)
Method Property | Fluent Description | Representation |
---|---|---|
outline accepts | a Boolean | |
Return Value | a RenderTask |
TextTask:centered(centered)
Method Property | Fluent Description | Representation |
---|---|---|
centered accepts | a Boolean | |
Return Value | a RenderTask |
Inherited from RenderTask
TextTask:scale(scale)
Method Property | Fluent Description | Representation |
---|---|---|
scale accepts | a Vector3 | |
Return Value | a RenderTask |
TextTask:scale(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
TextTask:enabled(bool)
Method Property | Fluent Description | Representation |
---|---|---|
bool accepts | a Boolean | |
Return Value | a RenderTask |
Inherited from RenderTask
TextTask:pos(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a RenderTask |
TextTask:pos(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
Inherited from RenderTask
TextTask:rot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RenderTask |
TextTask:rot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RenderTask |
Inherited from RenderTask
TextTask:light(light)
Method Property | Fluent Description | Representation |
---|---|---|
light accepts | a Vector2 | |
Return Value | a RenderTask |
TextTask:light(blockLight, skyLight)
Method Property | Fluent Description | Representation |
---|---|---|
blockLight accepts | an Integer | |
skyLight accepts | an Integer | |
Return Value | a RenderTask |
Inherited from RenderTask
TextTask:overlay(overlay)
Method Property | Fluent Description | Representation |
---|---|---|
overlay accepts | a Vector2 | |
Return Value | a RenderTask |
TextTask:overlay(whiteOverlay, hurtOverlay)
Method Property | Fluent Description | Representation |
---|---|---|
whiteOverlay accepts | an Integer | |
hurtOverlay accepts | an Integer | |
Return Value | a RenderTask |
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Inherited from RenderTask
Texture:fill(x, y, width, height, r, g, b, a)
Texture:applyFunc(x, y, width, height, func)
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__lt |
| x < y |
__len | #x | |
__unm | -x | |
__eq |
| x == y |
__mod |
| x % y |
__div |
| x / y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__lt |
| x < y |
__len | #x | |
__unm | -x | |
__eq |
| x == y |
__mod |
| x % y |
__div |
| x / y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__lt |
| x < y |
__len | #x | |
__unm | -x | |
__eq |
| x == y |
__mod |
| x % y |
__div |
| x / y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__lt |
| x < y |
__len | #x | |
__unm | -x | |
__eq |
| x == y |
__mod |
| x % y |
__div |
| x / y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
Vector5:add(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444082||
Return Value | typings.2002444082
Vector5:floor()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:ceil()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:set(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444082||
Return Value | typings.2002444082
Vector5:copy()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:normalize()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:reset()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:reduce(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444082||
Return Value | typings.2002444082
Vector5:normalized()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:sub(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444082||
Return Value | typings.2002444082
Vector5:mul(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444082||
Return Value | typings.2002444082
Vector5:div(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444082||
Return Value | typings.2002444082
Vector5:toRad()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Vector5:toDeg()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444082
Meta name | Allowed other parameters | Meta execution method |
---|---|---|
__le |
| x <= y |
__lt |
| x < y |
__len | #x | |
__unm | -x | |
__eq |
| x == y |
__mod |
| x % y |
__div |
| x / y |
__mul |
| x * y |
__add |
| x + y |
__sub |
| x - y |
Vector6:add(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444083||
Return Value | typings.2002444083
Vector6:floor()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:ceil()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:set(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444083||
Return Value | typings.2002444083
Vector6:copy()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:normalize()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:reset()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:reduce(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444083||
Return Value | typings.2002444083
Vector6:normalized()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:sub(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444083||
Return Value | typings.2002444083
Vector6:mul(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444083||
Return Value | typings.2002444083
Vector6:div(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | typings.2002444083||
Return Value | typings.2002444083
Vector6:toRad()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
Vector6:toDeg()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | typings.2002444083
FRAN_PINK
fran
francielly
bunny
CHLOE_PURPLE
chloe
space
MAYA_BLUE
maya
devnull
limits
SKYE_BLUE
sky
skye
skylar
LILY_RED
lily
foxes
fox
CHEESE
largecheese
large cheese
LUA_LOG
LUA_ERROR
LUA_PING
luna
moff
moth
DEFAULT
DISCORD
STANDING
FALL_FLYING
SLEEPING
SWIMMING
SPIN_ATTACK
CROUCHING
LONG_JUMPING
DYING
CROAKING
USING_TONGUE
ROARING
SNIFFING
EMERGING
DIGGING
NONE
THIRD_PERSON_LEFT_HAND
THIRD_PERSON_RIGHT_HAND
FIRST_PERSON_LEFT_HAND
FIRST_PERSON_RIGHT_HAND
HEAD
GUI
GROUND
FIXED
key.playerlist
figura.config.action_wheel_button
key.sneak
key.hotbar.8
key.hotbar.7
key.sprint
key.hotbar.6
key.hotbar.5
key.hotbar.4
key.hotbar.3
key.hotbar.2
key.togglePerspective
key.hotbar.1
figura.config.wardrobe_button
key.spectatorOutlines
key.left
key.chat
key.pickItem
key.socialInteractions
key.fullscreen
key.attack
key.smoothCamera
key.advancements
figura.config.popup_button
key.use
figura.config.panic_button
key.loadToolbarActivator
figura.config.reload_button
key.hotbar.9
key.forward
key.right
key.screenshot
key.back
key.swapOffhand
key.command
key.saveToolbarActivator
key.inventory
key.jump
key.drop
key.keyboard.unknown
key.mouse.left
key.mouse.right
key.mouse.middle
key.mouse.4
key.mouse.5
key.mouse.6
key.mouse.7
key.mouse.8
key.keyboard.0
key.keyboard.1
key.keyboard.2
key.keyboard.3
key.keyboard.4
key.keyboard.5
key.keyboard.6
key.keyboard.7
key.keyboard.8
key.keyboard.9
key.keyboard.a
key.keyboard.b
key.keyboard.c
key.keyboard.d
key.keyboard.e
key.keyboard.f
key.keyboard.g
key.keyboard.h
key.keyboard.i
key.keyboard.j
key.keyboard.k
key.keyboard.l
key.keyboard.m
key.keyboard.n
key.keyboard.o
key.keyboard.p
key.keyboard.q
key.keyboard.r
key.keyboard.s
key.keyboard.t
key.keyboard.u
key.keyboard.v
key.keyboard.w
key.keyboard.x
key.keyboard.y
key.keyboard.z
key.keyboard.f1
key.keyboard.f2
key.keyboard.f3
key.keyboard.f4
key.keyboard.f5
key.keyboard.f6
key.keyboard.f7
key.keyboard.f8
key.keyboard.f9
key.keyboard.f10
key.keyboard.f11
key.keyboard.f12
key.keyboard.f13
key.keyboard.f14
key.keyboard.f15
key.keyboard.f16
key.keyboard.f17
key.keyboard.f18
key.keyboard.f19
key.keyboard.f20
key.keyboard.f21
key.keyboard.f22
key.keyboard.f23
key.keyboard.f24
key.keyboard.f25
key.keyboard.num.lock
key.keyboard.keypad.0
key.keyboard.keypad.1
key.keyboard.keypad.2
key.keyboard.keypad.3
key.keyboard.keypad.4
key.keyboard.keypad.5
key.keyboard.keypad.6
key.keyboard.keypad.7
key.keyboard.keypad.8
key.keyboard.keypad.9
key.keyboard.keypad.add
key.keyboard.keypad.decimal
key.keyboard.keypad.enter
key.keyboard.keypad.equal
key.keyboard.keypad.multiply
key.keyboard.keypad.divide
key.keyboard.keypad.subtract
key.keyboard.down
key.keyboard.left
key.keyboard.right
key.keyboard.up
key.keyboard.apostrophe
key.keyboard.backslash
key.keyboard.comma
key.keyboard.equal
key.keyboard.grave.accent
key.keyboard.left.bracket
key.keyboard.minus
key.keyboard.period
key.keyboard.right.bracket
key.keyboard.semicolon
key.keyboard.slash
key.keyboard.space
key.keyboard.tab
key.keyboard.left.alt
key.keyboard.left.control
key.keyboard.left.shift
key.keyboard.left.win
key.keyboard.right.alt
key.keyboard.right.control
key.keyboard.right.shift
key.keyboard.right.win
key.keyboard.enter
key.keyboard.escape
key.keyboard.backspace
key.keyboard.delete
key.keyboard.end
key.keyboard.home
key.keyboard.insert
key.keyboard.page.down
key.keyboard.page.up
key.keyboard.caps.lock
key.keyboard.pause
key.keyboard.scroll.lock
key.keyboard.menu
key.keyboard.print.screen
key.keyboard.world.1
key.keyboard.world.2
LOOP
ONCE
HOLD
None
NONE
Head
HEAD
Body
BODY
LeftArm
LEFT_ARM
RightArm
RIGHT_ARM
LeftLeg
LEFT_LEG
RightLeg
RIGHT_LEG
LeftElytra
LEFT_ELYTRA
LeftElytron
LEFT_ELYTRON
RightElytra
RIGHT_ELYTRA
RightElytron
RIGHT_ELYTRON
Cape
CAPE
World
WORLD
Hud
HUD
Gui
GUI
Camera
CAMERA
Skull
SKULL
?
Portrait
PORTRAIT
LeftItemPivot
LEFT_ITEM_PIVOT
RightItemPivot
RIGHT_ITEM_PIVOT
LeftSpyglassPivot
LEFT_SPYGLASS_PIVOT
RightSpyglassPivot
RIGHT_SPYGLASS_PIVOT
HelmetItemPivot
HELMET_ITEM_PIVOT
LeftParrotPivot
LEFT_PARROT_PIVOT
RightParrotPivot
RIGHT_PARROT_PIVOT
STOPPED
PAUSED
PLAYING
CAPE
JACKET
LEFT_SLEEVE
RIGHT_SLEEVE
LEFT_PANTS
RIGHT_PANTS
HAT
notch
fxaa
art
bumpy
blobs2
pencil
color_convolve
deconverge
flip
invert
ntsc
outline
phosphor
scan_pincushion
sobel
bits
desaturate
green
blur
wobble
blobs
antialias
creeper
spider
FIGURA_GUI
PAPERDOLL
MINECRAFT_GUI
FIRST_PERSON
RENDER
OTHER
NONE
CUTOUT
CUTOUT_CULL
TRANSLUCENT
TRANSLUCENT_CULL
EMISSIVE
EMISSIVE_SOLID
END_PORTAL
END_GATEWAY
GLINT
GLINT2
LINES
LINES_STRIP
SKIN
CAPE
ELYTRA
RESOURCE
PRIMARY
SECONDARY
CUSTOM
NONE
EAT
DRINK
BLOCK
BOW
SPEAR
CROSSBOW
SPYGLASS
TOOT_HORN