Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function
overload 1:
renderer:setCameraPivot(pivot)
| Method Property | Fluent Description | Representation |
| pivot accepts | a Vector3 | |
| Return Value | nil | |
overload 2:
renderer:setCameraPivot(x, y, z)
| Method Property | Fluent Description | Representation |
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | nil | |