Sets the absolute pivot for the camera The pivot will also move the camera Its values are relative to the World Nil values for pivot are assumed to be 0 For relative rotation values, check out the "offset" pivot function
Sets the absolute rotation of the camera The position is not taken into account for roll Nil values for rotation are assumed to be 0 For relative rotation values, check out the "offset" rot function
Toggles if the paperdoll should render regardless of the player doing an action If the paperdoll is disabled, or set to always render, nothing will change False by default