Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function
  overload 1:
                        
renderer:setCameraPivot(pivot)  
  | Method Property | Fluent Description | Representation | 
|---|
 | pivot accepts | a Vector3 |  | 
| Return Value | nil |  | 
 
  overload 2:
                        
renderer:setCameraPivot(x, y, z)  
  | Method Property | Fluent Description | Representation | 
|---|
 | x accepts | a Number |  | 
| y accepts | a Number |  | 
| z accepts | a Number |  | 
| Return Value | nil |  |