SoundAPI.playSound

Plays the specified sound at the specified position with the given volume and pitch multipliers
The sound id is either an identifier or the custom sound name
Volume in Minecraft refers to how far away people can hear the sound from,
not the actual loudness of it
If you don't give values for volume and pitch,
the default values are 1
overload 1:
sounds:playSound(sound, pos)
Method Property Fluent Description Representation
sound accepts a String
pos accepts a Vector3
Return Value a Sound
overload 2:
sounds:playSound(sound, posX, posY, posZ)
Method Property Fluent Description Representation
sound accepts a String
posX accepts a Number
posY accepts a Number
posZ accepts a Number
Return Value a Sound
overload 3:
sounds:playSound(sound, pos, volume, pitch, loop)
Method Property Fluent Description Representation
sound accepts a String
pos accepts a Vector3
volume accepts a Number
pitch accepts a Number
loop accepts a Boolean
Return Value a Sound
overload 4:
sounds:playSound(sound, posX, posY, posZ, volume, pitch, loop)
Method Property Fluent Description Representation
sound accepts a String
posX accepts a Number
posY accepts a Number
posZ accepts a Number
volume accepts a Number
pitch accepts a Number
loop accepts a Boolean
Return Value a Sound
a a