ModelPart.setUV

Sets the UV of this part
This function is normalized,
meaning it works with values 0 to 1
If you say setUV(0.5,
0.25), for example, it will scroll by half of your texture width to the right, and one-fourth of the texture width downwards
overload 1:
models:setUV(uv)
Method Property Fluent Description Representation
uv accepts a Vector2
Return Value nil
overload 2:
models:setUV(u, v)
Method Property Fluent Description Representation
u accepts a Number
v accepts a Number
Return Value nil
a a