SpriteTask.uv

Sets this texture UV offset
The Region and Dimension are used to calculate the end UV
overload 1:
SpriteTask:uv(uv)
Method Property Fluent Description Representation
uv accepts a Vector2
Return Value a SpriteTask
overload 2:
SpriteTask:uv(u, v)
Method Property Fluent Description Representation
u accepts a Number
v accepts a Number
Return Value a SpriteTask
a a