SpriteTask.setUVPixels

Set this texture UV offset, in pixels, based on the texture's dimension
overload 1:
SpriteTask:setUVPixels(uv)
Method Property Fluent Description Representation
uv accepts a Vector2
Return Value a SpriteTask
overload 2:
SpriteTask:setUVPixels(u, v)
Method Property Fluent Description Representation
u accepts a Number
v accepts a Number
Return Value a SpriteTask
a a