RendererAPI.setCrosshairOffset

Sets the offset of your crosshair
overload 1:
renderer:setCrosshairOffset(vec)
Method Property Fluent Description Representation
vec accepts a Vector2
Return Value a RendererAPI
overload 2:
renderer:setCrosshairOffset(x, y)
Method Property Fluent Description Representation
x accepts an Integer
y accepts an Integer
Return Value a RendererAPI
a a