RendererAPI.secondaryFireTexture

Sets a custom secondary fire texture, to render while the entity is on fire
The effect is compound by two layers
The secondary layer is what renders in first person
The absence of a secondary layer uses the primary layer as fallback
overload 1:
renderer:secondaryFireTexture(id)
Method Property Fluent Description Representation
id accepts a String
Return Value a RendererAPI
a a