PlayerAPI.getTargetedBlock

Inherited from LivingEntityAPI

Returns a proxy for your currently targeted BlockState
This BlockState appears on the F3 screen
The maximum (and default) distance is 20,
minimum is -20
Returns the block, the hit position,
and the targeted block face as three separate values
overload 1:
player:getTargetedBlock()
Method Property Fluent Description Representation
Return Value a Varargs
overload 2:
player:getTargetedBlock(ignoreLiquids)
Method Property Fluent Description Representation
ignoreLiquids accepts a Boolean
Return Value a Varargs
overload 3:
player:getTargetedBlock(ignoreLiquids, distance)
Method Property Fluent Description Representation
ignoreLiquids accepts a Boolean
distance accepts a Number
Return Value a Varargs
a a