ParticleAPI.newParticle

Creates a particle with the given name at the specified position, with the given velocity
Some particles have special properties,
like the "dust" particle
For these particles, the special properties can be put into the "name" parameter,
the same way as it works for commands
overload 1:
particles:newParticle(name, pos)
Method Property Fluent Description Representation
name accepts a String
pos accepts a Vector3
Return Value a Particle
overload 2:
particles:newParticle(name, pos, vel)
Method Property Fluent Description Representation
name accepts a String
pos accepts a Vector3
vel accepts a Vector3
Return Value a Particle
overload 3:
particles:newParticle(name, posX, posY, posZ)
Method Property Fluent Description Representation
name accepts a String
posX accepts a Number
posY accepts a Number
posZ accepts a Number
Return Value a Particle
overload 4:
particles:newParticle(name, pos, velX, velY, velZ)
Method Property Fluent Description Representation
name accepts a String
pos accepts a Vector3
velX accepts a Number
velY accepts a Number
velZ accepts a Number
Return Value a Particle
overload 5:
particles:newParticle(name, posX, posY, posZ, vel)
Method Property Fluent Description Representation
name accepts a String
posX accepts a Number
posY accepts a Number
posZ accepts a Number
vel accepts a Vector3
Return Value a Particle
overload 6:
particles:newParticle(name, posX, posY, posZ, velX, velY, velZ)
Method Property Fluent Description Representation
name accepts a String
posX accepts a Number
posY accepts a Number
posZ accepts a Number
velX accepts a Number
velY accepts a Number
velZ accepts a Number
Return Value a Particle
a a