Sets the overlay override value of this task
Values you give are 0 to 15, indicating the white overlay and the damage overlay levels you want to use
Passing nil will reset the overlay override for this task
overload 1:
TextTask:setOverlay(overlay)
| Method Property | Fluent Description | Representation |
| overlay accepts | a Vector2 | |
| Return Value | a RenderTask | |
overload 2:
TextTask:setOverlay(whiteOverlay, hurtOverlay)
| Method Property | Fluent Description | Representation |
| whiteOverlay accepts | an Integer | |
| hurtOverlay accepts | an Integer | |
| Return Value | a RenderTask | |