renderer:setOffsetCameraRot(rot) | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setOffsetCameraRot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setCameraMatrix(matrix) | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | a Matrix4 | |
| Return Value | a RendererAPI |
renderer:setCameraPivot(pivot) | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setCameraPivot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setShadowRadius() | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | a RendererAPI |
renderer:setShadowRadius(radius) | Method Property | Fluent Description | Representation |
|---|---|---|
| radius accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setUpsideDown(upsideDown) | Method Property | Fluent Description | Representation |
|---|---|---|
| upsideDown accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setCameraPos(pos) | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setCameraPos(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setRenderHUD(renderHUD) | Method Property | Fluent Description | Representation |
|---|---|---|
| renderHUD accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setCameraRot(rot) | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setCameraRot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setRenderLeftArm(bool) | Method Property | Fluent Description | Representation |
|---|---|---|
| bool accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setEyeOffset(pos) | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setEyeOffset(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setCrosshairOffset(vec) | Method Property | Fluent Description | Representation |
|---|---|---|
| vec accepts | a Vector2 | |
| Return Value | a RendererAPI |
renderer:setCrosshairOffset(x, y) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | an Integer | |
| y accepts | an Integer | |
| Return Value | a RendererAPI |
renderer:setPostEffect(effect) | Method Property | Fluent Description | Representation |
|---|---|---|
| effect accepts | a String | |
| Return Value | a RendererAPI |
renderer:setRenderRightArm(bool) | Method Property | Fluent Description | Representation |
|---|---|---|
| bool accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setFOV() | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | a RendererAPI |
renderer:setFOV(fov) | Method Property | Fluent Description | Representation |
|---|---|---|
| fov accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setCameraNormal(matrix) | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | a Matrix3 | |
| Return Value | a RendererAPI |
renderer:setSecondaryFireTexture(id) | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | a String | |
| Return Value | a RendererAPI |
renderer:setOffsetCameraPivot(pivot) | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setOffsetCameraPivot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setPrimaryFireTexture(id) | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | a String | |
| Return Value | a RendererAPI |
renderer:setBlockOutlineColor(rgb) | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setBlockOutlineColor(rgba) | Method Property | Fluent Description | Representation |
|---|---|---|
| rgba accepts | a Vector4 | |
| Return Value | a RendererAPI |
renderer:setBlockOutlineColor(r, g, b, a) | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | a Number | |
| g accepts | a Number | |
| b accepts | a Number | |
| a accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setRootRotationAllowed(bool) | Method Property | Fluent Description | Representation |
|---|---|---|
| bool accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setOutlineColor(rgb) | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:setOutlineColor(r, g, b) | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | a Number | |
| g accepts | a Number | |
| b accepts | a Number | |
| Return Value | a RendererAPI |
renderer:setRenderCrosshair(renderCrosshair) | Method Property | Fluent Description | Representation |
|---|---|---|
| renderCrosshair accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setRenderFire(renderFire) | Method Property | Fluent Description | Representation |
|---|---|---|
| renderFire accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setForcePaperdoll(forcePaperdoll) | Method Property | Fluent Description | Representation |
|---|---|---|
| forcePaperdoll accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:setRenderVehicle(renderVehicle) | Method Property | Fluent Description | Representation |
|---|---|---|
| renderVehicle accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:offsetCameraRot(rot) | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:offsetCameraRot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:cameraMatrix(matrix) | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | a Matrix4 | |
| Return Value | a RendererAPI |
renderer:cameraPivot(pivot) | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:cameraPivot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:shadowRadius() | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | a RendererAPI |
renderer:shadowRadius(radius) | Method Property | Fluent Description | Representation |
|---|---|---|
| radius accepts | a Number | |
| Return Value | a RendererAPI |
renderer:upsideDown(upsideDown) | Method Property | Fluent Description | Representation |
|---|---|---|
| upsideDown accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:cameraPos(pos) | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:cameraPos(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:cameraRot(rot) | Method Property | Fluent Description | Representation |
|---|---|---|
| rot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:cameraRot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:renderLeftArm(bool) | Method Property | Fluent Description | Representation |
|---|---|---|
| bool accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:eyeOffset(pos) | Method Property | Fluent Description | Representation |
|---|---|---|
| pos accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:eyeOffset(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:crosshairOffset(vec) | Method Property | Fluent Description | Representation |
|---|---|---|
| vec accepts | a Vector2 | |
| Return Value | a RendererAPI |
renderer:crosshairOffset(x, y) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | an Integer | |
| y accepts | an Integer | |
| Return Value | a RendererAPI |
renderer:postEffect(effect) | Method Property | Fluent Description | Representation |
|---|---|---|
| effect accepts | a String | |
| Return Value | a RendererAPI |
renderer:renderRightArm(bool) | Method Property | Fluent Description | Representation |
|---|---|---|
| bool accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:fov() | Method Property | Fluent Description | Representation |
|---|---|---|
| Return Value | a RendererAPI |
renderer:fov(fov) | Method Property | Fluent Description | Representation |
|---|---|---|
| fov accepts | a Number | |
| Return Value | a RendererAPI |
renderer:cameraNormal(matrix) | Method Property | Fluent Description | Representation |
|---|---|---|
| matrix accepts | a Matrix3 | |
| Return Value | a RendererAPI |
renderer:secondaryFireTexture(id) | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | a String | |
| Return Value | a RendererAPI |
renderer:offsetCameraPivot(pivot) | Method Property | Fluent Description | Representation |
|---|---|---|
| pivot accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:offsetCameraPivot(x, y, z) | Method Property | Fluent Description | Representation |
|---|---|---|
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a RendererAPI |
renderer:primaryFireTexture(id) | Method Property | Fluent Description | Representation |
|---|---|---|
| id accepts | a String | |
| Return Value | a RendererAPI |
renderer:blockOutlineColor(rgb) | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:blockOutlineColor(rgba) | Method Property | Fluent Description | Representation |
|---|---|---|
| rgba accepts | a Vector4 | |
| Return Value | a RendererAPI |
renderer:blockOutlineColor(r, g, b, a) | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | a Number | |
| g accepts | a Number | |
| b accepts | a Number | |
| a accepts | a Number | |
| Return Value | a RendererAPI |
renderer:rootRotationAllowed(bool) | Method Property | Fluent Description | Representation |
|---|---|---|
| bool accepts | a Boolean | |
| Return Value | a RendererAPI |
renderer:outlineColor(rgb) | Method Property | Fluent Description | Representation |
|---|---|---|
| rgb accepts | a Vector3 | |
| Return Value | a RendererAPI |
renderer:outlineColor(r, g, b) | Method Property | Fluent Description | Representation |
|---|---|---|
| r accepts | a Number | |
| g accepts | a Number | |
| b accepts | a Number | |
| Return Value | a RendererAPI |