Texture.applyMatrix

Transforms all pixels in the specified area of this texture by the matrix
If `clip` is true,
the resulting colour channels will be clamped between 0 and 1
overload 1:
Texture:applyMatrix(x, y, width, height, matrix)
Method Property Fluent Description Representation
x accepts an Integer
y accepts an Integer
width accepts an Integer
height accepts an Integer
matrix accepts a Matrix4
Return Value a Texture
a a