SpriteTask.region

Sets the texture UV region
Uses its dimensions to calculate the max UV
overload 1:
SpriteTask:region(region)
Method Property Fluent Description Representation
region accepts a Vector2
Return Value a SpriteTask
overload 2:
SpriteTask:region(width, height)
Method Property Fluent Description Representation
width accepts an Integer
height accepts an Integer
Return Value a SpriteTask
a a