Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function
overload 1:
renderer:setCameraPivot(pivot)
Method Property | Fluent Description | Representation |
pivot accepts | a Vector3 | |
Return Value | nil | |
overload 2:
renderer:setCameraPivot(x, y, z)
Method Property | Fluent Description | Representation |
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | nil | |