Sets the absolute rotation of the camera
The position is not taken into account for roll
Nil values for rotation are assumed to be 0
For relative rotation values, check out the "offset" rot function
overload 1:
renderer:setCameraRot(rot)
| Method Property | Fluent Description | Representation |
| rot accepts | a Vector3 | |
| Return Value | nil | |
overload 2:
renderer:setCameraRot(x, y, z)
| Method Property | Fluent Description | Representation |
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | nil | |