Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values, check out the "offset" pivot function
  overload 1:
                        
renderer:setCameraPivot(pivot)  
  | Method Property |  Fluent Description |  Representation | 
 | pivot accepts |  a Vector3 |     |    
| Return Value |  nil |     |    
 
        overload 2:
                        
renderer:setCameraPivot(x, y, z)  
  | Method Property |  Fluent Description |  Representation | 
 | x accepts |  a Number |     |    
| y accepts |  a Number |     |    
| z accepts |  a Number |     |    
| Return Value |  nil |     |