renderer:setSecondaryFireTexture(id)
Method Property | Fluent Description | Representation |
---|---|---|
id accepts | a String | |
Return Value | a RendererAPI |
renderer:setPrimaryFireTexture(id)
Method Property | Fluent Description | Representation |
---|---|---|
id accepts | a String | |
Return Value | a RendererAPI |
renderer:setOffsetCameraPivot(pivot)
Method Property | Fluent Description | Representation |
---|---|---|
pivot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:setOffsetCameraPivot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:setRenderVehicle(renderVehicle)
Method Property | Fluent Description | Representation |
---|---|---|
renderVehicle accepts | a Boolean | |
Return Value | a RendererAPI |
renderer:setRenderCrosshair(renderCrosshair)
Method Property | Fluent Description | Representation |
---|---|---|
renderCrosshair accepts | a Boolean | |
Return Value | a RendererAPI |
renderer:setRenderFire(renderFire)
Method Property | Fluent Description | Representation |
---|---|---|
renderFire accepts | a Boolean | |
Return Value | a RendererAPI |
renderer:setPostEffect(effect)
Method Property | Fluent Description | Representation |
---|---|---|
effect accepts | a String | |
Return Value | a RendererAPI |
renderer:setCameraRot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:setCameraRot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:setRenderHUD(renderHUD)
Method Property | Fluent Description | Representation |
---|---|---|
renderHUD accepts | a Boolean | |
Return Value | a RendererAPI |
renderer:setCameraPivot(pivot)
Method Property | Fluent Description | Representation |
---|---|---|
pivot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:setCameraPivot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:setForcePaperdoll(forcePaperdoll)
Method Property | Fluent Description | Representation |
---|---|---|
forcePaperdoll accepts | a Boolean | |
Return Value | a RendererAPI |
renderer:setOffsetCameraRot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:setOffsetCameraRot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:setShadowRadius()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | a RendererAPI |
renderer:setShadowRadius(radius)
Method Property | Fluent Description | Representation |
---|---|---|
radius accepts | a Number | |
Return Value | a RendererAPI |
renderer:setCameraPos(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:setCameraPos(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:setCrosshairOffset(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | a Vector2 | |
Return Value | a RendererAPI |
renderer:setCrosshairOffset(x, y)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | an Integer | |
y accepts | an Integer | |
Return Value | a RendererAPI |
renderer:setFOV()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | a RendererAPI |
renderer:setFOV(fov)
Method Property | Fluent Description | Representation |
---|---|---|
fov accepts | a Number | |
Return Value | a RendererAPI |
renderer:setOutlineColor(rgb)
Method Property | Fluent Description | Representation |
---|---|---|
rgb accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:setOutlineColor(r, g, b)
Method Property | Fluent Description | Representation |
---|---|---|
r accepts | a Number | |
g accepts | a Number | |
b accepts | a Number | |
Return Value | a RendererAPI |
renderer:secondaryFireTexture(id)
Method Property | Fluent Description | Representation |
---|---|---|
id accepts | a String | |
Return Value | a RendererAPI |
renderer:primaryFireTexture(id)
Method Property | Fluent Description | Representation |
---|---|---|
id accepts | a String | |
Return Value | a RendererAPI |
renderer:offsetCameraPivot(pivot)
Method Property | Fluent Description | Representation |
---|---|---|
pivot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:offsetCameraPivot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:postEffect(effect)
Method Property | Fluent Description | Representation |
---|---|---|
effect accepts | a String | |
Return Value | a RendererAPI |
renderer:cameraRot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:cameraRot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:cameraPivot(pivot)
Method Property | Fluent Description | Representation |
---|---|---|
pivot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:cameraPivot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:offsetCameraRot(rot)
Method Property | Fluent Description | Representation |
---|---|---|
rot accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:offsetCameraRot(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:shadowRadius()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | a RendererAPI |
renderer:shadowRadius(radius)
Method Property | Fluent Description | Representation |
---|---|---|
radius accepts | a Number | |
Return Value | a RendererAPI |
renderer:cameraPos(pos)
Method Property | Fluent Description | Representation |
---|---|---|
pos accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:cameraPos(x, y, z)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | a Number | |
y accepts | a Number | |
z accepts | a Number | |
Return Value | a RendererAPI |
renderer:crosshairOffset(vec)
Method Property | Fluent Description | Representation |
---|---|---|
vec accepts | a Vector2 | |
Return Value | a RendererAPI |
renderer:crosshairOffset(x, y)
Method Property | Fluent Description | Representation |
---|---|---|
x accepts | an Integer | |
y accepts | an Integer | |
Return Value | a RendererAPI |
renderer:fov()
Method Property | Fluent Description | Representation |
---|---|---|
Return Value | a RendererAPI |
renderer:fov(fov)
Method Property | Fluent Description | Representation |
---|---|---|
fov accepts | a Number | |
Return Value | a RendererAPI |
renderer:outlineColor(rgb)
Method Property | Fluent Description | Representation |
---|---|---|
rgb accepts | a Vector3 | |
Return Value | a RendererAPI |
renderer:outlineColor(r, g, b)
Method Property | Fluent Description | Representation |
---|---|---|
r accepts | a Number | |
g accepts | a Number | |
b accepts | a Number | |
Return Value | a RendererAPI |