Sets the offset rotation for the camera
Nil values for rotation are assumed to be 0
Angles are given in degrees
For absolute rotation values, check out the non-offset rot function
overload 1:
renderer:setOffsetCameraRot(rot)
| Method Property | Fluent Description | Representation |
| rot accepts | a Vector3 | |
| Return Value | nil | |
overload 2:
renderer:setOffsetCameraRot(x, y, z)
| Method Property | Fluent Description | Representation |
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | nil | |