RendererAPI.setOffsetCameraPivot

Sets the offset pivot for the camera
The pivot will also move the camera
Its values are relative to the world
Nil values for pivot are assumed to be 0
For relative rotation values,
check out the non-offset pivot function
overload 1:
renderer:setOffsetCameraPivot(pivot)
Method Property Fluent Description Representation
pivot accepts a Vector3
Return Value nil
overload 2:
renderer:setOffsetCameraPivot(x, y, z)
Method Property Fluent Description Representation
x accepts a Number
y accepts a Number
z accepts a Number
Return Value nil
a a