Sets the light override value
Values are given from 0 to 15, indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override
overload 1:
EntityNameplateCustomization:setLight(light)
| Method Property | Fluent Description | Representation |
| light accepts | a Vector2 | |
| Return Value | nil | |
overload 2:
EntityNameplateCustomization:setLight(blockLight, skyLight)
| Method Property | Fluent Description | Representation |
| blockLight accepts | an Integer | |
| skyLight accepts | an Integer | |
| Return Value | nil | |