EntityNameplateCustomization.setLight

Sets the light override value
Values are given from 0 to 15,
indicating the block light and sky light levels you want to use
Passing nil will reset the lighting override
overload 1:
EntityNameplateCustomization:setLight(light)
Method Property Fluent Description Representation
light accepts a Vector2
Return Value nil
overload 2:
EntityNameplateCustomization:setLight(blockLight, skyLight)
Method Property Fluent Description Representation
blockLight accepts an Integer
skyLight accepts an Integer
Return Value nil
a a