Player.getTargetedBlock

Inherited from LivingEntity

docs.player.gettargetedblock
overload 1:
player:getTargetedBlock()
Method Property Fluent Description Representation
Return Value a BlockState
overload 2:
player:getTargetedBlock(ignoreLiquids)
Method Property Fluent Description Representation
ignoreLiquids accepts a Boolean
Return Value a BlockState
overload 3:
player:getTargetedBlock(ignoreLiquids, distance)
Method Property Fluent Description Representation
ignoreLiquids accepts a Boolean
distance accepts a Number
Return Value a BlockState
a a