PlayerAPI.getNearestEntity

Inherited from LivingEntityAPI

Returns the closest entity to this entity
If `type` is an entity id,
(e.g. `minecraft:bee`), only entities of that type will be considered
Radius defaults to 20,
and controls the size of the area for checking entities as a box expanding in every direction from the player
overload 1:
player:getNearestEntity(type, radius)
Method Property Fluent Description Representation
type accepts a String
radius accepts a Number
Return Value an EntityAPI
overload 2:
player:getNearestEntity(type)
Method Property Fluent Description Representation
type accepts a String
Return Value an EntityAPI
overload 3:
player:getNearestEntity()
Method Property Fluent Description Representation
Return Value an EntityAPI
a a