Creates a new Matrix4 that rotates by the specified angles
Angles are given in degrees, and the rotation order is ZYX
overload 1:
matrices.rotation4(vec)
| Method Property | Fluent Description | Representation |
| vec accepts | a Vector3 | |
| Return Value | a Matrix4 | |
overload 2:
matrices.rotation4(x, y, z)
| Method Property | Fluent Description | Representation |
| x accepts | a Number | |
| y accepts | a Number | |
| z accepts | a Number | |
| Return Value | a Matrix4 | |