SpriteTask.setDimensions

Sets the texture dimensions, used in UV calculation
overload 1:
SpriteTask:setDimensions(dimensions)
Method Property Fluent Description Representation
dimensions accepts a Vector2
Return Value a SpriteTask
overload 2:
SpriteTask:setDimensions(width, height)
Method Property Fluent Description Representation
width accepts an Integer
height accepts an Integer
Return Value a SpriteTask
a a