RendererAPI.cameraRot

Sets the absolute rotation of the camera
The position is not taken into account for roll
Nil values for rotation are assumed to be 0
For relative rotation values,
check out the "offset" rot function
overload 1:
renderer:cameraRot(rot)
Method Property Fluent Description Representation
rot accepts a Vector3
Return Value a RendererAPI
overload 2:
renderer:cameraRot(x, y, z)
Method Property Fluent Description Representation
x accepts a Number
y accepts a Number
z accepts a Number
Return Value a RendererAPI
a a