RendererAPI.cameraPivot

Sets the absolute pivot for the camera
The pivot will also move the camera
Its values are relative to the World
Nil values for pivot are assumed to be 0
For relative rotation values,
check out the "offset" pivot function
overload 1:
renderer:cameraPivot(pivot)
Method Property Fluent Description Representation
pivot accepts a Vector3
Return Value a RendererAPI
overload 2:
renderer:cameraPivot(x, y, z)
Method Property Fluent Description Representation
x accepts a Number
y accepts a Number
z accepts a Number
Return Value a RendererAPI
a a