Sets the UV of this part
This function is normalized, meaning it works with values 0 to 1
If you say setUV(0.5, 0.25), for example, it will scroll by half of your texture width to the right, and one-fourth of the texture width downwards
overload 1:
models:setUV(uv)
Method Property | Fluent Description | Representation |
uv accepts | a Vector2 | |
Return Value | a ModelPart | |
overload 2:
models:setUV(u, v)
Method Property | Fluent Description | Representation |
u accepts | a Number | |
v accepts | a Number | |
Return Value | a ModelPart | |