The WORLD_RENDER event is run every frame before the world is rendered
Always runs when a world is visible, even when the avatar itself is not, so this runs even in first person
Takes a parameter delta, which is a number from 0 to 1 indicating the proportion of the way the game is between ticks
field signature:
WORLD_RENDER
Method Property | Fluent Description | Representation |
Field Type | an Event | |